Larian Studios Details Its Use of AI Tools for Next Divinity Game

The studio behind popular role-playing games like Baldur's Gate 3 and Divinity: Original Sin just shown its upcoming project, sparking a wave of anticipation within the industry. However, recent statements from the studio's lead designer have brought clarity to the discussion, addressing the studio's approach toward AI tools.

Augmenting Workflows, Not Cutting Jobs

In a latest statement, Larian's director detailed that the developer is using generative AI for particular supporting functions. These include fleshing out pitch decks, producing early-stage visual ideas, and drafting draft text.

Importantly, Vincke stressed that the end assets in the game will be authored solely by human artists. "Larian is writing every line ourselves," he said.

Our studio is actively growing our team of storytellers and are actively putting together dedicated writer rooms.

Since concept art is being specifically referenced — we presently have twenty-three artistic staff and have positions available for additional talent.

Everything we do is supplementary and focused on enabling creatives to spend greater focus on actual creation.

Any ML tool implemented properly is additive to a artist's process, not a replacement for their skill.

Addressing Concerns and Clarifying the Vision

The news of using AI at first generated unease among a segment of the player base. In reply, Vincke issued further clarification on online platforms.

"We use AI tools to gather inspiration, just like we use Google and physical media," he stated. "During the initial brainstorming phase we use it as a simple sketch for structure which we then swap out with authentic concept art."

He continued, "Our studio recruits talent for their creative vision, not for their capacity to replicate what a machine suggests."

Key Areas of AI Integration

Vincke had previously detailed the team's targeted approach to machine learning, categorizing its use into key functions:

  • Handling Monotonous Jobs: This encompasses polishing mocap data, audio processing, and pipeline-specific tasks like retargeting animations.
  • Fast-Tracked Experimentation: Using technology to speedily create rough models of scenarios to validate concepts before expensive production.
  • Experimental Frontiers: Investigating how machine learning could eventually enhance emergent reactivity, especially in simulating unforeseen permutations in a complex RPG.

He explicitly noted that key artistic areas — such as music composition — are are in no way areas where the team is cutting creative input. Conversely, Larian is recruiting more in these exact roles.

"Our studio is not shipping a game with any AI components, and we are certainly not planning on cutting staff to swap them out with artificial intelligence," Vincke stated definitively.

Gary Kim
Gary Kim

A seasoned gaming journalist with over a decade of experience in casino industry analysis and slot machine reviews.